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Behind the Scenes at the Tides of Annihilation Chengdu Preview Event

Behind the Scenes at the Tides of Annihilation Chengdu Preview Event

Behind the Scenes at the Tides of Annihilation Chengdu Preview Event In August 2026, we headed to Chengdu with more than 20 invited media and influencers for a first hands-on look at Tides of Annihilation. After working with Eclipse Glow Games and our partners at ZAM...

Bringing Gate Zero to Gamescom 2026

Bringing Gate Zero to Gamescom 2026

Bringing Gate Zero to Gamescom 2026 By the end of Gamescom 2026, Gate Zero had logged more than 1,500 demos played and 42 press interviews and demos. Its trailer had reached more than 400,000 views. Getting there took months of booth planning, media outreach, shipping...

Skater XL Launch Marketing Case Study | Reverb

Skater XL Launch Marketing Case Study | Reverb

How Reverb Built a Multi-Channel Launch for Skater XL Bringing Skater XL to market required more than generating awareness for the game. Easy Day Studios needed a coordinated launch across digital storefronts, physical retail, owned channels, and social platforms....

Rocket League PR Case Study | Reverb Communications

Rocket League PR Case Study | Reverb Communications

Rocket League Case Study: Building Launch Momentum Through Hands-On PR Rocket League paired a simple, immediately understandable concept—soccer played with rocket-powered cars—with gameplay that needed to be experienced firsthand. Ahead of launch, Reverb focused its...

Amplitude Studios’ Endless Series PR Case Study | Reverb

Amplitude Studios’ Endless Series PR Case Study | Reverb

How Reverb Helped Build Recognition for Amplitude Studios’ Endless Series Amplitude Studios built the “Endless” series across several distinct strategy experiences, including Endless Space, Endless Legend, and Dungeon of the Endless. Reverb worked with Amplitude...

Indie Game Launch Strategy for Fall 2026 | Reverb

Indie Game Launch Strategy for Fall 2026 | Reverb

Fall 2026: Where New Games Go to Die? 10 Launch Tips for Indie Developers Late last year, we laid out a roadmap for marketing your game in 2026. Now that we’re moving into the back half of the year, the landscape has only become more intense. With blockbuster releases...

Video Game Audience Research & Community Growth | Reverb

Video Game Audience Research & Community Growth | Reverb

How Video Game Audience Research Builds Lasting Communities Connecting with your audience is essential to  any game’s success, whether it’s a new release or an ongoing title. Careful attention goes into messaging, asset creation, event planning, and timing...

How Reverb Helped Drive Early Momentum for PUBG

How Reverb Helped Drive Early Momentum for PUBG

How Reverb Helped Drive Early Momentum for PLAYERUNKNOWN’S BATTLEGROUNDS Intro Before PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) became one of the most recognizable names in games, Reverb Communications developed and executed a comprehensive communications campaign during...

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