REVERB NEWS
Skater XL Launch Marketing Case Study | Reverb
How Reverb Built a Multi-Channel Launch for Skater XL Bringing Skater XL to market required more than generating awareness for the game. Easy Day Studios needed a coordinated launch across digital storefronts, physical retail, owned channels, and social platforms....
Rocket League PR Case Study | Reverb Communications
Rocket League Case Study: Building Launch Momentum Through Hands-On PR Rocket League paired a simple, immediately understandable concept—soccer played with rocket-powered cars—with gameplay that needed to be experienced firsthand. Ahead of launch, Reverb focused its...
Amplitude Studios’ Endless Series PR Case Study | Reverb
How Reverb Helped Build Recognition for Amplitude Studios’ Endless Series Amplitude Studios built the “Endless” series across several distinct strategy experiences, including Endless Space, Endless Legend, and Dungeon of the Endless. Reverb worked with Amplitude...
Indie Game Launch Strategy for Fall 2026 | Reverb
Fall 2026: Where New Games Go to Die? 10 Launch Tips for Indie Developers Late last year, we laid out a roadmap for marketing your game in 2026. Now that we’re moving into the back half of the year, the landscape has only become more intense. With blockbuster releases...
Video Game Audience Research & Community Growth | Reverb
How Video Game Audience Research Builds Lasting Communities Connecting with your audience is essential to any game’s success, whether it’s a new release or an ongoing title. Careful attention goes into messaging, asset creation, event planning, and timing...
How Reverb Helped Build Launch Momentum for The Last Case of Benedict Fox
How Reverb Helped Build Launch Momentum for The Last Case of Benedict Fox Launching an indie game takes more than posting a trailer on Steam and YouTube or executing a launch-day press push. It requires a tailored communications plan, targeted creator and press...
How Reverb Helped Launch Global Awareness for Guardians of the Wild Sky
How Reverb Helped Launch Global Awareness for Guardians of the Wild Sky Launching a new game IP is never simple. It is even harder when that reveal needs to break through one of the busiest windows of the year for game announcements. For Blue Isle Studios’ Guardians...
How Reverb Helped Wuthering Waves Earn Awards Recognition and Launch Momentum
How Reverb Helped Wuthering Waves Build Launch Momentum, Earn Awards Recognition, and Expand to PS5 Intro When Kuro Games prepared to launch Wuthering Waves in May 2024, the goal was ambitious: establish the game as a serious competitor in the gacha market and build...
How Reverb Helped Drive Early Momentum for PUBG
How Reverb Helped Drive Early Momentum for PLAYERUNKNOWN’S BATTLEGROUNDS Intro Before PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) became one of the most recognizable names in games, Reverb Communications developed and executed a comprehensive communications campaign during...
How Reverb Helped Drive North American Media Coverage for Goddess of Victory: NIKKE
How Reverb Helped Drive North American Media Momentum for Goddess of Victory: NIKKE Intro For live service games, major collaboration announcements can do more than generate a short-term spike in attention. When executed well, they can reinforce brand relevance,...
Myth of Empires Case Study | Video Game PR & Influencer Marketing Results
Myth of Empires Case Study How Reverb Executed a Global Launch with PR and Influencer Marketing Intro Launching a major online game is never simple, especially when the market is crowded and player attention is moving fast. For the Version 1.0 launch of Myth of...
Influencer Marketing Tools for Game Launches
Influencer Marketing Tools for Game Launches Influencer Relations is a form of marketing that can be very intimidating if you’re unfamiliar with the space or launching a game for the first time. It’s critical to have a basic understanding of how to attract content...















