Game Marketing Case Studies | Reverb Communications

CASE STUDIES

Explore real-world game marketing case studies from Reverb Communications. See how our team has helped developers and publishers build launch momentum, secure press coverage, support influencer campaigns, increase visibility, and connect games with the right audiences.

Skater XL Launch Marketing Case Study | Reverb

Skater XL Launch Marketing Case Study | Reverb

How Reverb Built a Multi-Channel Launch for Skater XL Bringing Skater XL to market required more than generating awareness for the game. Easy Day Studios needed a coordinated launch across digital storefronts, physical retail, owned channels, and social platforms....

Rocket League PR Case Study | Reverb Communications

Rocket League PR Case Study | Reverb Communications

Rocket League Case Study: Building Launch Momentum Through Hands-On PR Rocket League paired a simple, immediately understandable concept—soccer played with rocket-powered cars—with gameplay that needed to be experienced firsthand. Ahead of launch, Reverb focused its...

Amplitude Studios’ Endless Series PR Case Study | Reverb

Amplitude Studios’ Endless Series PR Case Study | Reverb

How Reverb Helped Build Recognition for Amplitude Studios’ Endless Series Amplitude Studios built the “Endless” series across several distinct strategy experiences, including Endless Space, Endless Legend, and Dungeon of the Endless. Reverb worked with Amplitude...

How Reverb Helped Drive Early Momentum for PUBG

How Reverb Helped Drive Early Momentum for PUBG

How Reverb Helped Drive Early Momentum for PLAYERUNKNOWN’S BATTLEGROUNDS Intro Before PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) became one of the most recognizable names in games, Reverb Communications developed and executed a comprehensive communications campaign during...

Tides of Annihilation Case Study | Video Game PR Success

Tides of Annihilation Case Study | Video Game PR Success

Tides of Annihilation Case Study THE SITUATION In 2024, newly formed, China-based Eclipse Glow Games approached Reverb Communications for strategic planning on the reveal of their debut title – Tides of Annihilation – as well as long-term, go-to-market...

Wobbly Life 1.0 Launch Case Study | Reverb PR

Wobbly Life 1.0 Launch Case Study | Reverb PR

Wobbly Life 1.0 Launch Case Study The Challenge When RubberBand Games came to us for help with launching Wobbly Life out of Early Access, they already had a passionate and loyal fanbase. They had built this fanbase using grassroots efforts and cultivated their...

Somber Echoes Console Launch Case Study

Somber Echoes Console Launch Case Study

Somber Echoes Console Launch Case Study The Challenge Somber Echoes launched on Steam to very positive user reviews, but the game largely flew under the radar in a saturated metroidvania market. Reverb saw untapped potential in the title’s console debut, recognizing...

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